ID 415987 - If UV Rotation is set, Horizontal and Vertical wrap do not show correctly in the viewport.

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Problem summary
If UV Rotation is set, Horizontal and Vertical wrap do not show correctly in the viewport.

Customer reported version
modo.13.2v1

Customer reported platform
windows10

Steps to reproduce

1) Open Modo and create a simple cube.

2) Go to the Shader Tree and select Add Layer>Image Map>(load images) and apply a brick-like image to the cube. 

3) Press the F8 key to open the Preview Render window.

4) Select the image in the Shader Tree and inside its Properties select the Texture Locator tab.

5) Set the UV Rotation to 90.

6) Set the Verticle Wrap to 5.

7) Notice that this isn't displayed correctly in the 3D Viewport.


Expected behaviour

what were you expecting to happen

Actual behaviour
what actually happened

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:

13.2v1 - Windows 10, OSX 10.13, Centos 7

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

11.1v1 - Windows 10

11.0v3 - Windows 10

10.2v4 - Windows 10, OSX 10.13, Centos 7

Earliest version tested

10.2v4 - This issue appears to be in all versions of the product.

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