State:Closed|icon_bug|database:public|icon_mari|Resolution:Fixed|TargetRelease:4.6v3|BugID:422984|
Problem summary
Shaders are not compiling the specular map correctly
Customer reported version
mari_4.6v2
Steps to reproduce
1. Open the example material project
result: Notice that the silver metal parts are displaying black instead of silver
Expected behaviour
Mari should display the specular map correctly.
Actual behaviour
It shows as black.
Workaround
Unknown.
Reproduced by Manual QA
4.6v2 MacOS 10.15, Windows 10, CentOS 7
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