ID 419878 - Crash when transferring textures with large resolutions to an object with different UVs

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Problem summary
Mari crashes when transferring textures with large resolutions to an object with different UVs 

Customer reported version
mari.4.6v1

Customer reported platform
windows10

Steps to reproduce

1) Open a project with the attached 1.obj geometry and create multiple nodes at 32k linked to a 32k channel 
2) Load 2.obj in the Objects Palette
3) Go to Layers>Transfer and transfer the 32k channel from 1.obj to 2.obj 
result: Mari crashes

Expected behaviour
Even though Mari is running out of memory, it should not crash  

Actual behaviour
Mari crashes

Workaround
Lower the resolution of the textures 

Reproduced by Manual QA

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