Problem summary Mari crashes when transferring textures with large resolutions to an object with different UVs
Customer reported version mari.4.6v1
Customer reported platform windows10
Steps to reproduce
1) Open a project with the attached 1.obj geometry and create multiple nodes at 32k linked to a 32k channel 2) Load 2.obj in the Objects Palette 3) Go to Layers>Transfer and transfer the 32k channel from 1.obj to 2.obj result: Mari crashes
Expected behaviour Even though Mari is running out of memory, it should not crash