ID 429340 - Rendering half of a stereoscopic camera incorrectly doubles the time remaining.

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Problem summary

Rendering half of a stereoscopic camera incorrectly doubles the time remaining.

Customer reported version
modo.13.1v1

Customer reported platform
10.15

Steps to reproduce

1) Open Modo load the AlphaOmega by Funk from the Preset browser.
2) Select the Camera item in the Items list and in its properties to go to the Camera Effects tab.
3) Scroll down to the Stereoscopic section and select Enable.

4) Set Stereo Eyes to Left and press the F9 key to open the Render window.

5) Expand the Scene Overview and Render Time lists, notice that the Time Remaining seems to be double the actual time it takes.

Expected behaviour
The Time Remaining value should match how much time it takes to complete the rest of the render.

Actual behaviour
The Time Remaining field is roughly double the actual time it takes to complete the render.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:
14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

11.1v1 - Windows 10

11.0v3 - Windows 10

10.2v4 - Windows 10

Earliest version tested

10.2v4 - This issue appears to be in all versions of the product.

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