ID 423240 - Wireframe texture mishandles interpenetrating geometry and visibility in renders.

Follow

Problem summary
Wireframe texture mishandles interpenetrating geometry and visibility in renders.

Customer reported version
modo.13.2v1

Customer reported platform
windows10

Steps to reproduce

1) Open Modo and create a Sphere and Cube item in the same position. Scale up the Sphere item so it overlaps the Cube.

2) Select both of the items and press the M key and create a default material.

3) Go to the Shader Tree and select the newly created material group. Selected Add Layer and create a Wireframe Texture.

4) Go to the Items List and disable the visibility of the Sphere item. Render the scene and notice that it doesn't render as expected.

Expected behaviour
Only the cube item should be rendered.

Actual behaviour
The sections where the sphere overlaps are being rendered.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:

13.2v1 - Windows 10, macOS 10.14, CentOS 7

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

11.1v1 - Windows 10

11.0v3 - Windows 10

10.2v4 - Windows 10, macOS 10.14, CentOS 7

Earliest version tested

10.2v4 - This issue appears to be in all versions of the product

    We're sorry to hear that

    Please tell us why