ID 429399 - Updating images outside of Modo does not reflect update in new Renders

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Problem summary
Updating images outside of Modo does not reflect update in new Renders

Customer reported version
modo.14.0v1

Customer reported platform
10.13

Steps to reproduce

1) Open Modo and create a sphere mesh.

2) Select the mesh and press the M key and add new material.

3) Go to the Shader Tree and select Add Layer > Image Map > (new image)

4) Save the images as a jpeg file and press F9 to open the Preview Render window.

5) Open the newly created image file in Photoshop, make some changes to it and save the image file.

6) Switch back to Modo and a Reload changed image dialogue will appear select Yes.

7) Notice that the Preview Render window still shows the old image, manually reload the image and notice that the old image is still shown in the Preview Render window.

Expected behaviour
The new image should be shown in the Preview Render window.

Actual behaviour
The new image is shown within the 3D viewport but not the Preview Render window.

Workaround
Save the scene file and close and reopen Modo.

Reproduced by support

This bug has been reproduced in:
14.0v1 - Windows 10

Unable to reproduce bug in:
13.2v1 - Windows 10

Earliest version tested

13.2v1 - This issue doesn't appear in this version and has regressed.

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