ID 443280 - When using Render Boolean the mesh becomes a see-through if the mesh is being cut with 2 boolean objects on opposing sides of the mesh.

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Problem summary
When using Render Boolean the mesh becomes a see-through if the mesh is being cut with 2 boolean objects on opposing sides of the mesh. 

Customer reported version
14.1__14.1v1

Customer reported platform
windows10

Steps to reproduce

1) Download and open the attached scene file. 

2) Notice that when viewing the back of the mesh the other cut is see-through.

Expected behaviour
The mesh should have 2 separate cuts and shouldn't be see-through.

Actual behaviour
When viewing the back of the mesh the cut on the other side is see-through.

Workaround
Unknown. 

Reproduced by support

This bug has been reproduced in:
14.1v1 - Windows 10

14.0v2 - Windows 10

14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

Earliest version tested

11.2v3 - This issue appears to be in all versions of the product.

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