ID 443704 - Importing into Modo from Character Creator 3 doesn't create a normalizing folder and won't assign the transform effectors under it during import.

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Problem summary
Importing into Modo from Character Creator 3 doesn't create a normalizing folder and won't assign the transform effectors under it during import.

Customer reported version
modo.12.1v1

Customer reported platform
windows10

Steps to reproduce

1) Download and import the attached scene file.
2) Notice that a normalizing folder isn't created.

Expected behaviour
It should import with normalized weighting between all joints.

Actual behaviour
Wonky inherited deformation on each joint when rotating the joints parent.

Workaround
Select all joints and add them to a Normalizing Folder

Reproduced by support

This bug has been reproduced in: 

16.0v3 - Windows 10 / macOS 12.6

14.1v1 - Windows 10

14.0v2 - Windows 10

14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

Earliest version tested

11.2v3 - Windows 10 - This issue appears to be in all versions of the product.

 

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