ID 447978 - Applying "Set Vertex Normals" to a mesh and rotating it in a component mode corrupts the vertex normals.

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Problem summary
 Applying "Set Vertex Normals" to a mesh and rotating it in a component mode corrupts the vertex normals.

Customer reported version
14.1__14.1v1

Customer reported platform
windows10

Steps to reproduce

1) Open Modo and create a cube.
2) Slightly bevel the edges of the cube and apply "set vertex normals"
3) Turn on "show vertex normals" from the view menu.
5) Move the mesh away in polygon mode from the item's center/pivot.
6) Rotate the mesh in polygon mode with "update" normals on.
7) Notice how the vertex normals change.

Expected behaviour
The Vertex normals should stay locked and follow the item.

Actual behaviour
Rotating a mesh in polygon mode with "Set vertex normals" applied corrupts the vertex normals.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:

14.1v2 - Windows 10

14.1v1 - Windows 10

14.0v2 - Windows 10

14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

12.1v2 - Windows 10

12.0v1 - Windows 10

11.2v3 - Windows 10

Earliest version tested

11.2v3 - This issue appears to be in all versions of the product.

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