ID 449580 - UV Rotation of Normal Map alters normal information at render time

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Problem summary
UV Rotation of Normal Map alters normal information at render time. This can cause the lighting to appear rotated relative to other objects in the scene.

Customer reported version
modo.n/a

Customer reported platform

Steps to reproduce
1) Open Modo.
2) Select File > Open and open the provided scene. This is a scene with two planes; the left plane is rotated 90 degrees, and has its normal map rotated the opposite direction 90 degrees to be in the "same" position as the unmodified right plane.
3) Press "F9" to render the scene.
Result: The left plane appears to have its lighting rotated relative to the right plane, despite only one light being present in the scene.

Expected behaviour
Rotating the normal map via the UV rotate functionality should not rotate lighting information at render time.

Actual behaviour
The lighting appears rotated or altered relative to the original, unrotated map.

Workaround
Unknown.

Reproduced by support
This bug has been reproduced in:
14.1v2 - Windows 10
14.1v1 - Windows 10
14.0v2 - Windows 10
14.0v1 - Windows 10
13.2v1 - Windows 10
13.1v1 - Windows 10
13.0v1 - Windows 10
12.2v2 - Windows 10
12.2v1 - Windows 10
12.1v2 - Windows 10

Earliest version tested
12.1v2 - Windows 10 - This issue appears to be in all versions of the product

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