State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:461763|
Problem summary
Smoothing Angle value causes offset shadows.
Customer reported version
modo.14.2v1
Customer reported platform
windows10
Steps to reproduce
1) Open the attached scene file.
2) Press the F9 key to render the scene, notice that the shadow is offset.
3) Go to the Shader Tree and select the Base Material item
4) Inside of the Material Ref tab change the Smoothing Angle to 30.
5) Re-render the scene and notice that the offset is no longer present.
Expected behaviour
The shadow should be inline.
Actual behaviour
The shadow is incorrectly offset.
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
14.2v1 - Windows 10
14.1v2 - Windows 10
14.1v1 - Windows 10
14.0v2 - Windows 10
14.0v1 - Windows 10
13.2v1 - Windows 10
13.1v1 - Windows 10
13.0v1 - Windows 10
12.2v2 - Windows 10
Earliest version tested
12.2v2 - This issue appears to be in all versions of the product.
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