ID 465342 - When using a normal map that has a Gradient Input Parameter of Incidence and a Layer Effect of Far length applied, the Incidence direction is reversed.

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Problem summary

When using a normal map that has a Gradient Input Parameter of Incidence and a Layer Effect of Far length applied, the Incidence direction is reversed.

Customer reported version
modo.14.2v2

Customer reported platform
windows10

Steps to reproduce

1) Download and open the attached scene file.
2) Press F8 to open the Preview Render window.
3) Go to the Shader Tree and expand the Mesh_2 item.
4) Disable the Normal map and notice that the direction is reversed.

Expected behaviour

The direction should remain consistent.

Actual behaviour

The direction is reversed.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:

14.2v2 - Windows 10

14.2v1 - Windows 10

14.1v2 - Windows 10

14.1v1 - Windows 10

14.0v2 - Windows 10

14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

Earliest version tested

12.2v2 - This issue appears to be in all versions of the product.

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