ID 459864 - In some scenarios MeshFusion creates holes when creating a unified object.

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Problem summary
In some scenarios MeshFusion creates holes when creating a unified object.

Customer reported version
modo.14.2v1

Customer reported platform
10.15

Steps to reproduce

1) Download and open the attached scene file.
2) Look around the mesh item and see that there are no holes or gaps.
3) Select the Fusion Item and then select Dup & Convert to Mesh.

4) Notice that holes are created in the resulting mesh item.

Expected behaviour
The object should be created with no holes.

Actual behaviour
Holes are created when converting the Fusion Item to a Mesh item.

Workaround
Unknown. 

Reproduced by support

This bug has been reproduced in:

14.2v1 - Windows 10

14.1v2 - Windows 10

14.1v1 - Windows 10

14.0v2 - Windows 10

14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

Earliest version tested

12.2v2 - This issue appears to be in all versions of the product.

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