ID 459885 - Baking textures using a higher Bake UV Border Size results in fine details being destroyed in baked textures.

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Problem summary
Baking textures using a higher Bake UV Border Size results in fine details being destroyed in baked textures.

Customer reported version
modo.14.2v1

Customer reported platform
windows10

Steps to reproduce

1) Download and open the attached scene file.
2) Select or replace the image present within the bake mat material item in the Shader Tree.

3) Select System > Preferences, go to the Final Rendering tab, and set Bake UV Border Size to 0.

4) Right-click the image, select Bake from Object to Texture, and check the results.

5) Go back to the Final Rendering tab and set the Bake UV Border Size to 3.
6) Right-click the image and select Bake from Object to Texture. Notice that the details are lost.

Expected behaviour
The fine details should be retained.

Actual behaviour
The fine details are lost.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:

14.2v1 - Windows 10

14.1v2 - Windows 10

14.1v1 - Windows 10

14.0v2 - Windows 10

14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

Earliest version tested

12.2v2 - This issue appears to be in all versions of the product.

 

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