ID 461776 - Soft Selection falloff doesn't work correctly on meshes using Morph Influences if Enable Deformer is disabled.

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Problem summary
Soft Selection falloff doesn't work correctly on meshes using Morph Influences if Enable Deformer is disabled.

Customer reported version
modo.14.2v1

Customer reported platform
windows10

Steps to reproduce

1) Download and open the attached scene file.
2) Select four of the morphed polygons.
3) Enable Soft Selection and move the polygons.

4) Disable Soft Selection and select four polygons on a different side of the mesh.

5) Press the "O" key to open the Viewport Properties and disable the Enable Deformers option.

6) Re-enable Soft Selection and try and move the polygons, notice that it's moving the previously selected faces.

Expected behaviour

The selected polygons should be moved, not the previously selected.

Actual behaviour
The previously selected polygons are transformed, not the current selection.

Workaround
Unknown.

Reproduced by support

This bug has been reproduced in:

14.2v1 - Windows 10

14.1v2 - Windows 10

14.1v1 - Windows 10

14.0v2 - Windows 10

14.0v1 - Windows 10

13.2v1 - Windows 10

13.1v1 - Windows 10

13.0v1 - Windows 10

12.2v2 - Windows 10

Earliest version tested

12.2v2 - This issue appears to be in all versions of the product.

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