State:Closed|icon_bug|icon_nuke|database:public|Resolution:Fixed|BugID:468395|TargetRelease:13.0v2|
Problem summary
Loading heavier geometry into the Hydra viewer then applying a Shader/Material causes the 2D viewer to have zoom/image issues
Steps to reproduce
1) Read in the attached .abc file, reading in the file as all-in-one node and remove the Camera nodes
2) Create a CheckerBoard node and any Shader node, like Diffuse or Ambient Occlusion and connect it to the ReadGeo node
3) View the CheckerBoard node, it's now very zoomed in
4) View the ReadGeo node, and zoom out to see the whole ship
5) View the CheckerBoard node, it's now even more zoomed in
Expected behaviour
To display the 2D image in the Viewer correctly, like it does when changing to the Nuke renderer
Actual behaviour
The image seems massively zoomed in:

Reproduced
This bug has been reproduced in:
Nuke 13.0v1 - Windows 10
Nuke 13 Beta 3 - Windows 10 - regression
This was not reproduced in:
Nuke 13 Beta 2 - Windows 10
Earliest version tested
Nuke 13 Beta 2 - This issue doesn't happen and has regressed
Workaround
In the Viewer, set the renderer to Nuke rather than Hydra
Or
In the Viewer, enable use GPU for Viewer
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