State:New|TargetRelease:No Target|icon_bug|database:public|icon_mari|Resolution:Fixed|BugID:474154|
Problem summary
The Falloff Curve node has no effect
Customer reported version
Mari 4.7v2
Customer reported platform
Windows 10
Steps to reproduce
1) Open an Example 'Head' Project
2) Create a Falloff Curve node and connect it to the Viewer
Expected behaviour
A falloff gradient effect should be visible on the Sphere.obj mesh

Actual behaviour
The Sphere.obj mesh has a constant white colour

NOTE: If the mesh normals are inverted, the Falloff Curve node produces the desired effect.
This can be reproduced with the attached 'ExampleHead_InvertedNormals.obj' mesh.
Workaround
1. Create a Tangent Space To Eye Space node
2. Connect it to a Shuffle node. Set each of the RGB channels to 'b'

3. Invert the output of the Shuffle node with an Invert node
4. Connect a Brightness Lookup node for ramp control over the gradient
Reproduced by support
This bug has been reproduced in:
Mari 4.7v2 - Windows 10 - CentOS 7.7
Mari 4.7v1 - Windows 10
Mari 4.6v4 - Windows 10 - CentOS 7.7 - regression
Unable to reproduce bug in:
Mari 4.6v3 - Windows 10 - CentOS 7.7
Earliest version tested
Mari 4.6v3 - This issue doesn't appear in this version and has regressed
We're sorry to hear that
Please tell us why