Problem summary Motion blur is not applied to particles with a base animation.
Customer reported version 13.0::13.0v4
Customer reported platform ubuntu
Steps to reproduce 1) In Nuke, create a Checkerboard, Sphere and then a ParticleEmitter node, ensuring the particle input is used for the Sphere. 2) Add a Camera and ScanlineRender node downstream.
3) Open the Sphere Properties bin and keyframe the Y axis for a vertical animation. 4) Open the ParticleEmitter Properties and set the start frame value as 1. 5) Then set a keyframe for the emission rate value as 1 for the first keyframe, and 0 for the second keyframe. 6) Open the Camera Properties and set the Z value between 5 and 10. 6) View the ScanlineRender node, then start playback to view the motion blur.
Expected behavior The particles should have a correct motion blur applied.
Actual behavior The motion blur sub-frame sampling does not account for particles with base animation.
Workaround There is no available workaround at this time.
Reproduced by Support in: Nuke 13.0v4 - Windows 10, macOS 10.15 Nuke 13.0v1 - Windows 10 Nuke 12.2v1 - Windows 10, macOS 10.15 Nuke 12.0v1 - Windows 10 Nuke 11.0v1 - Windows 10 Nuke 10.0v1 - Windows 10 Nuke 9.0v1 - Windows 10
Earliest version tested Nuke 9.0v1 - This issue appears to be in all versions of the product