ID 491906 - No frame range options when exporting multiple animations as a GLTF.

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Problem summary
No frame range options when exporting multiple animations as a GLTF.

Customer reported version
modo.15.1v2

Customer reported platform
windows10

Steps to reproduce

1) Launch Modo.

2) Load customer provided scene with animations pre-saved.

3) Go to System > Preferences > File I/O > glTF v2.0 I/O and ensure that Export Actions reflect " Export Actions into Separate Animation Layers."


4) Close Peferences.

5) Go to File > Export As... and save the file type as .gltf

6) Go to https://sandbox.babylonjs.com/ or any other similar reader for glTF files and drag/drop the exported glTF and .bin files into page. 

7) play both available animations. You should note that the sidestep animation plays through its entirety without deadspace in the framerange, but the twist animation stops entirely before the frames complete running and loop. 

Please review the customer provided screen recording for additional visual aid.

Expected behaviour
The entire frame range for all animations should be exported with glTF and bin files.

Actual behaviour
The animation with a shorter range experiences inactive time in the frame range.

Workaround
Unknown. If known please add steps to workaround or avoid the problem

Reproduced by support
This bug has been reproduced in:
15.1v2 - Windows 10
15.0v1 - Windows 10
14.2v1 - Windows 10
14.1v1 - Windows 10
14.0v1 - Windows 10
13.0v1 - Windows 10
12.2v2 - Windows 10

Earliest version tested
12.2v2 - This issue appears to be in all versions of the product

 

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