ID 501903 - Saving image from Render Window uses incorrect Colorspace.

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Problem summary
Saving image from Render Window uses incorrect Colorspace.

Customer reported version
modo.15.2v2

Customer reported platform
windows10

Steps to reproduce

1) Launch Modo.

2) Create a cube.

3) Add material.

4) Go to Shader Tree and Add Layer to the material.

5) Select any texture and set as either normal or displacement.

6) Right-click on texture layer and click on Bake to File.

7) Choose sRGB as the Colorspace when the Bake pop-up appears

8) When render window change LUT to Linear and save the image.

9) Once done change LUT to sRGB and save another copy.

10) Open both image files and note that the images are identical. The Colorspace choices are not reflected.

Expected behaviour
The Colorspace selection should be reflected in the saved image.

Actual behaviour
Saved images output as the same regardless of Colorspace.

Workaround
Unknown. 

Reproduced by support
This bug has been reproduced in:
15.2v2 - Windows 10
15.1v1 - Windows 10
15.0v1 - Windows 10
14.2v1 - Windows 10
14.1v1 - Windows 10
14.0v1 - Windows 10
13.0v1 - Windows 10
12.2v2 - Windows 10


Earliest version tested
12.2v2 - This issue appears to be in all versions of the product

 

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