ID 511786 - UV selection sets lost with complex mesh fusion items after conversion.

Follow

Problem summary
UV selection sets lost with complex mesh fusion items after conversion.
 
Customer reported version
modo.16.0v1
 
Customer reported platform
windows11
 
Steps to reproduce
 
1) Launch Modo.

2) Load customer provided scene.

3) Convert Fusion Item to mesh as is.
 
4) Go to UV layout.
 
5) Select the mesh that was just created.
 
6) Note that most of the UV selections are missing in the UV split view.
 
Note: For comparison, load the customer's simple scene and convert the fusion item to mesh. You should see in the UV layout that all UV selections are present.
 
Expected behaviour
All UV selections should be present in the UV viewport after the complete fusion item has been converted.
 
Actual behaviour
UV portions of the just created mesh are missing.
 
Workaround
Unknown. 
 
Reproduced by support
 
This bug has been reproduced in:
16.0v1 - Windows 10 / Mac OS 12
13.0v1 - Windows 10 / Mac OS 12
 
Earliest version tested

13.0v1 - This issue appears to be in all versions of the product
 
 

    We're sorry to hear that

    Please tell us why