Problem summary When working with a large number of scenegraph locations, moving the Camera during a Live Render will result in a laggy experience.
Customer reported version katana.4.5v3
Customer reported platform n_a_linux
Steps to reproduce
Load the attached Katana project (a scene with 1,000 primitive spheres, with the same material assigned, a camera, and a light).
Add /root and its children to the Live Render Updates Working Set.
Start a Live Render from the RenderSettings node.
Move/rotate the camera in the Viewer tab.
Expected behaviour Moving the camera feels the same as when not performing a Live Render.
Actual behaviour Moving the camera results in a laggy experience.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: Katana 5.0v3 - Windows 10 Katana 5.0v1 - Windows 10 Katana 4.5v3 - Windows 10 Katana 4.5v1 - Windows 10
Unable to reproduce bug in: Katana 4.0v8 - Windows 10
Earliest version tested Katana 4.0v8 - This issue doesn't appear in this version and has regressed