State:New|TargetRelease:No Target|icon_bug|icon_modo|database:public|Resolution:Fixed|BugID:498494|
Problem summary
Luminous Color changes after copying a mesh containing items linked to a shader to another file.
Customer reported version
modo.n/a
Customer reported platform
Windows n/a
Steps to reproduce
1) Launch Modo.
2) Open attached scene.
3) Go to Shader Tree and expand the Main > Clean Outline material.
4) Click on Base Material and go to the Material Trans tab in Properties.
5) Observe that Luminous Color is set to 0.93.
6) Go to Item List and Select all meshes, camera, and Texture Group folder.
7) Press ctrl + c.
8) Go to File > New.
9) Press ctrl + V.
10) Pastes content appears in the new scene section.
11) Go to the Shader Tree and expand Main >Clean Outline.
12) Click on Base Material.
13) Go to Material Trans tab in Properties and note that Luminous Color is now a pink color.
Expected behaviour
Luminous Color should not change after being pasted.
Actual behaviour
Luminous Color changes unexpectedly.
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
15.2v1 - Windows 10
15.1v1 - Windows 10
15.0v1 - Windows 10
14.2v1 - Windows 10
14.1v1 - Windows 10
14.0v1 - Windows 10
13.0v1 - Windows 10
12.2v2 - Windows 10
Earliest version tested
12.2v2 - This issue appears to be in all versions of the product
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