ID 511770 - RenderOutputDefine parameters not respected when tile stitching

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Problem summary
Tile stitching no longer respects the value of the forceLegacyChannelNames and exrBitDepth parameters. Resulting in non RGBA channel names and always at 32-bits per channel.
 
Customer reported version
Katana 4.0v8
 
Customer reported platform
CentOS 7
 
Steps to reproduce
 
These reproduction steps use the attached tile_render.katana scene with RenderMan.
 
1) Tile render the attached tile_render.katana scene. Example commands:
"C:\Program Files\Katana4.0v8\bin\katanaBin.exe" --batch "C:\Users\Work\Downloads\tile_render.katana" -t 1 --tile-render=0,0,2,2"C:\Program Files\Katana4.0v8\bin\katanaBin.exe" --batch "C:\Users\Work\Downloads\tile_render.katana" -t 1 --tile-render=0,1,2,2"C:\Program Files\Katana4.0v8\bin\katanaBin.exe" --batch "C:\Users\Work\Downloads\tile_render.katana" -t 1 --tile-render=1,0,2,2"C:\Program Files\Katana4.0v8\bin\katanaBin.exe" --batch "C:\Users\Work\Downloads\tile_render.katana" -t 1 --tile-render=1,1,2,2
 
2) Stitch the tiles. Example command:
"C:\Program Files\Katana4.0v8\bin\katanaBin.exe" --batch "C:\Users\Work\Downloads\tile_render.katana" -t 1 --tile-render=0,0,2,2 --tile-stitch
 
3) Inspect the stitched "lgt_distant" EXR's metadata.
 
Expected behaviour
The channel names are B, G, and R as forceLegacyChannelNames is set to "Yes". The channels are 16-bit.
 
Actual behaviour
The channel names are lgt_distant.b, lgt_distant.g, and lgt_distant.r. The channels are 32-bit.
 
Workaround
Unknown.
 
Reproduced by support
 
This bug has been reproduced in:
Katana 5.0v3 - Windows 10
Katana 5.0v1 - Windows 10
Katana 4.5v3 - Windows 10
Katana 4.5v1 - Windows 10
Katana 4.0v8 - Windows 10
Katana 4.0v1 - Windows 10
Katana 3.6v5 - Windows 10
Katana 3.6v1 - Windows 10
Katana 3.5v5 - Windows 10
Katana 3.5v1 - Windows 10
Katana 3.2v6 - Windows 10
 
Earliest version tested
Katana 3.2v1 - This issue doesn't appear in this version and has regressed

 

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