ID 520661 - Material Presets are importing as environments when drag and dropped into Modo.

Follow

Problem summary
Importing Presets by drag and dropping them into Modo causes them to be imported as environments.
 
Customer reported version
modo.16.0v3
 
Customer reported platform
windows10
 
Steps to reproduce
 
1) Press M to create a new material, and leave the default settings and select OK.

2) Inside of the Shader Tree right-click the material group and select Presets > Save as Material Assembly Preset in a location of your choice.

3) Select File > New to open a new scene file and then press F6 to open the Presets browser.
 
4) Go to your previously saved material and drag and drop it into the 3D viewport, notice that it's imported as an environment inside of the Shader Tree.
 
Expected behaviour
The preset should be imported within the Render item section in the Shader Tree.
 
Actual behaviour
The preset is being imported inside of the Environments section.
 
Workaround
Select the Render item and then double-click the Preset inside of the Preset Browser to import in the correct location.
 
Reproduced by support
 
This bug has been reproduced in:
16.0v3 - Windows 10, macOS 11.17
14.0v1 - Windows 10, macOS 11.17
 
Earliest version tested
14.0v1 - This issue appears to be in all tested versions of the product.
 

    We're sorry to hear that

    Please tell us why