ID 515186 - Having an OpenSubdiv on a mesh item causes edge weighting to not be interactive.

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Problem summary
Having an OpenSubdiv on a mesh item causes edge weighting to not be interactive.
 
Customer reported version
modo.16.0v2
 
Customer reported platform
windows10
 
Steps to reproduce
 
1) Open Modo

2) Create a simple Cube primitive.

3) Convert the Cube to Catmull-Clark SubDs with the Shift+Tab keys.
 
4) Open the Surface tab of the Cube properties.


 
5) Select 'Add OpenSubdiv'.
 
6) Select an Edge of the Cube and press the Shift + W keys to activate the Edge Weighting tool properties. 
 
7) Scrub the Weight channel and notice that this isn't changed interactively inside of the 3D viewport. 
 
Expected behaviour
The weighting should change interactively inside of the 3D viewport.
 
Actual behaviour
The weighting doesn't change interactively.
 
Workaround
You should be able to refresh the viewport by pressing Shift + Left Mouse Button anywhere inside of the 3D viewport.
 
Reproduced by support
This bug has been reproduced in:
16.0v2 - Windows 10, macOS 11.6
14.0v1 - Windows 10, macOS 11.6
 
Earliest version tested
14.0v1 - This issue appears to be in all tested versions of the product.
 

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