ID 534878 - [PUBLIC][3dArch] GeoTransform doesn't get applied correctly when rendering it with ScanlineRender2 node

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Problem summary
GeoTransform doesn't get applied correctly when rendering it with ScanlineRender2 node
 
This works when using classic 3D system equivalent nodes
 
Customer reported version
nuke.14.0v2
 
Customer reported platform
mac.12
 
Steps to reproduce
 
1) Open Nuke

2) Open the attached geoTransformDrift.nk script

3) View the ScanlineRender2 node and play it back, the card will drift out of shot
 
4) Press Tab while hovering over the Viewer, to switch to the 3D viewport, then playback the shot, the card should line up with the camera for the whole shot
 
5) Clear the cache, then view the 2D output again, the card will now render correctly
 


 
Expected behaviour
For the GeoTransform to animate the card correctly when being rendered
 
Actual behaviour
The GeoTransform appears to not animate, resulting in incorrect renders
 
Workaround
Playback the whole scene in the 3D viewport for it to render correctly in 2D
 
Reproduced by support
This bug has been reproduced in:
Nuke 14.0v2 - Windows 10, CentOS 7.9, macOS Monterey
Nuke 14.0v1 - Windows 10, CentOS 7.9, macOS Monterey
 
Earliest version tested
Nuke 14.0v1 - This feature did not exist before this version
 

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