State:New|TargetRelease:No Target|icon_bug|database:public|icon_mari|Resolution:Fixed|BugID:539465|
Problem summary
HDRI/Environment light appears upside down in the Arnold Standard Surface shader when using Transmission/Transparency in the Perspective Canvas
Customer reported version
mari.n/a
Customer reported platform
Steps to reproduce
1) Open Mari
2) Create an Example Project using Help> Create Example Project and open it
3) In the Node Graph, create a Arnold Standard Surface (Shader Network) and view it's output
4) In the Arnold Standard Surface node's properties, set Transmission>Weight to 1, in the Ortho Canvas, it appears correct:



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