State:Closed|TargetRelease:7.0v1|icon_bug|database:public|icon_mari|Resolution:Fixed|BugID:547303|
Problem summary
Arnold Standard Surface's Anisotropy settings don't affect the environment light
Customer reported version
Mari 6.0v2
Customer reported platform
Multiple
Steps to reproduce
- Create a project, such as the Example Project.
- Create an Arnold Standard Surface node and view it.
- In the Lights palette, make sure only the Environment light is on.
- Open the Node Properties of the Arnold Standard Surface node.
- Change the Specular > Anisotropy setting from 0 to 1
Expected behaviourHow light interacts with the shaded object would change.
Actual behaviourNothing happens. If the user were to use a point light instead of an environment light, they would notice it has an effect.
WorkaroundUnknown.
Reproduced by supportThis bug has been reproduced in:
Mari 6.0v2 - Windows 10 - CentOS 7
Mari 4.5v1 - Windows 10 - CentOS 7
Earliest version testedMari 4.5v1 - This feature did not exist before this version - Arnold Standard Surface node