Problem summary
Surface ID doesn't work correctly in the mPath Renderer when Subsurface Scattering is above 0%.
Customer reported version
Modo 16.1v1
Customer reported platform
Windows 10
Steps to reproduce
1) Download the attached file and open it in Modo.
2) Navigate to the Shader Viewport, check on the Render item so that mPath Rendering is selected, then insure that Base Material item has the Subsurface Scattering Subsurface amount set to 100% in the Material Trans tab.
3) Navigate to the Render tab, then select 'Render now'.
4) Once the rendering is completed, on the Render Viewport select the Output dropdown menu and select the Surface ID option.
Expected behavior
The Surface ID should be a flat color after rendering when viewing in the Render Viewport.
Actual behavior
The Surface ID is a near black color while the intended flat color is displayed as an outline around the mesh.
Workaround
Unknown.
Reproduced by Support in:
Modo 16.1v1 - Windows 11, macOS 10 Catalina
Modo 15.2v1 - Windows 11, macOS 10 Catalina
Unable to reproduce bug in:
Modo 15.1v2 - Windows 11, macOS 10 Catalina - regression
Earliest version tested
Modo 15.1v2 - This issue doesn't appear in this version and has regressed.