ID 558383 - Incorrect gamma value when baking normals, then closing Modo and selecting yes to the save normal prompt.

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Problem summary
Incorrect gamma value when baking normals then closing Modo and selecting yes to the save normal prompt.
 
Customer reported version
modo.16.1v8
 
Customer reported platform
windows11
 
Steps to reproduce
 
1) Download and open the attached scene file.
 
2) In the Item list, select the Low mesh right-click it and select Baking > Bake Normals. Use the default settings and select OK.
 
3) Go to the Shader Tree and expand the Bake Items group at the bottom and select Mesh Feature.
 
4) Fill out the Mesh Feature so that Target Meshes is set to low, Source Meshes is set to high and Texture Outputs is set to low_normal.

 
5) Select Bake Selected
 
6) Wait till the baking is complete and close the Render Window and then close the scene file.
 
7) Select Save on the Unsaved Changes prompt for low_normal.

 
8) Re-do the steps above but this time instead of closing the Render Window select save image and save it in a location of your choice.
 
9) Compare the two outputted images and notice that the gamma on save when closed images is a lot higher.
 
Expected behaviour
The Gamma should be the same value for both saving methods.
 
Actual behaviour
Saving via the Unsaved Changes prompt results in the image getting a higher gamma value.
 
Workaround
Unknown.
 
Reproduced by support
This bug has been reproduced in:
16.1v8 - Windows 10, macOS 13
15.0v1 - Windows 10, macOS 13
 
Earliest version tested
15.0v1 - This issue appears to be in all tested versions of the product.

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