State:Closed|icon_bug|icon_nuke|database:public|Resolution:Fixed|TargetRelease:15.1v1|BugID:559616|
Problem summary:
Transformed image textures do not display correctly in the 3D View compared to the 2D View
This issue does not seem to affect the New 3D System nodes.
Customer reported version:
Nuke 15.0v2
Customer reported platform:
macOS 12 Monterey
Steps to reproduce:
1) Launch Nuke and create a CheckerBoard node in the Node Graph.
2) Add a Transform node and set its translate x knob to 1024, or similar.
3) Create a Card node, and set its transform z knob to -5, or similar.
4) Create a ScanlineRender node.
5) Create a Camera node, and connect it to the ScanlineRender's cam input.
6) View the ScanlineRender node in 3D (from Camera1) and in 2D, observing how the results do not match:



We're sorry to hear that
Please tell us why