ID 559616 - Transformed image textures do not display correctly in the 3D View compared to the 2D View

Follow

Problem summary:
Transformed image textures do not display correctly in the 3D View compared to the 2D View
 
This issue does not seem to affect the New 3D System nodes.
 
Customer reported version:
Nuke 15.0v2
 
Customer reported platform:
macOS 12 Monterey
 
Steps to reproduce:
1) Launch Nuke and create a CheckerBoard node in the Node Graph.
2) Add a Transform node and set its translate x knob to 1024, or similar. 
3) Create a Card node, and set its transform z knob to -5, or similar. 
4) Create a ScanlineRender node.
5) Create a Camera node, and connect it to the ScanlineRender's cam input.
6) View the ScanlineRender node in 3D (from Camera1) and in 2D, observing how the results do not match:


 
Expected behavior:
Transformed images in the 3D Viewer should match the 2D Viewer.
 
Actual behavior:
When a Transform node is used on a projected image texture, the 3D results do not match the 2D results.
 
Workaround:
Placing a Grade node between the Transform and Card nodes seems to resolve the issue:

 
Alternatively, the New 3D System nodes appear to behave as expected:

 
Reproduced by Support in:
Nuke 15.0v2 - Windows 10, macOS 13 Ventura
Nuke 14.0v1 - Windows 10
Nuke 13.0v1 - Windows 10 - Regression
 
Unable to reproduce bug in:
Nuke 12.2v11 - Windows 10, CentOS 7
 
Earliest version tested:
Nuke 12.2v11 - This issue doesn't appear in this version and has regressed

    We're sorry to hear that

    Please tell us why