ID 557669 - Blink breaks when reaching memory limit on Apple silicon GPU

Follow

Problem summary
Blink breaks when reaching memory limit on Apple silicon GPU
 
Customer reported version
Nuke 15.0v1
 
Customer reported platform
macOS 13
 
Steps to reproduce
 
1) Open Nuke and open the attached script

2) Open the BlinkScript node, click on Kernel Parameters, check the "Use GPU if available" option off and then on again

3) Open the Reformat node and change the scale setting to 3 (This is different depending on the amount of memory in your system, a lower value may be required)
 


 
Expected behaviour
For Nuke to warn you before you reach the memory limit
 
Actual behaviour
There is visible image corruption in the Viewer when the GPU reaches the memory limit
 
Workaround
Unknown.
 
Reproduced by support
This bug has been reproduced in:
Nuke 15.0v1 (Arm and Intel versions) - macOS 13.5 (Apple silicon)
Nuke 12.0v1 - macOS 13.5 (Apple silicon)
 
Unable to reproduce bug in:
Nuke 15.0v1 - Windows 10 - Rocky 9 - macOS 12.6 (Intel silicon)
Nuke 12.0v1 - Windows 10 - Rocky 9 - macOS 12.6 (Intel silicon)
 
Earliest version tested
Nuke 12.0v1 on Apple silicon - This issue appears to be in all tested versions of the product
 
 

    We're sorry to hear that

    Please tell us why