Problem summary Render Only Selected does not automatically include lights
Customer reported version Katana 6.5v1
Customer reported platform CentOS8
Steps to reproduce
1) In Katana, open the Hello Pony example project by selecting Help > Example Projects in the top toolbar, and then selecting Hello Pony from the column.
2) Enable Render Only Selected object by toggling the button to the right of the Implicit Resolvers toggle which can be found at the top of the Scene Explorer tab.
3) Select the pony mesh in the Scene Graph (/root/world/geo/pony) and start a preview render by right clicking on the GafferThree node and selecting Preview Render. Notice the empty preview render in the Monitor tab.
4) Add the two lights to the current selection in the Scene Graph by holding Ctrl and clicking areaLight and areaLight1 (/root/world/lgt/gaffer)
5) Start another preview render and notice how the preview render displays the pony under the lighting of the 2 selected lights.
Expected behaviour The lights would not have to be selected in order to see a preview render of the selected object.
Actual behaviour You now need to select the objects and lights that you wish to be rendered.
This behavior is now inconsistent compared to previous versions. (6.0v4 and earlier)
Workaround Unknown.
Reproduced by support This bug has been reproduced in: Katana 7.0v1 - Windows 11 Katana 6.5v1 - Windows 11
Unable to reproduce bug in: Katana 6.0v4 - Windows 11 / CentOS7
Earliest version tested Katana 6.0v4 - This issue doesn't appear in this version and has regressed