ID 562533 - The frustum wireframe of Camera4 nodes does not represent its Window Translate, Window Scale, or Window Roll knobs

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Problem summary:
The frustum wireframe of Camera4 nodes does not represent its Window Translate, Window Scale, or Window Roll knobs
 
Customer reported version:
Nuke 15.0v2
 
Customer reported platform:
Windows 10
 
Steps to reproduce:
1) Launch Nuke and create a Camera4 node in the Node Graph.
2) In the Camera's Properties, switch to the Projection tab and adjust the Window Translate, Scale, and Roll knobs.
3) Observe how the Camera's frustum wireframe does not change:


 
Expected behavior:
The Camera's Window knobs should affect how the frustum wireframe is displayed in the 3D Viewer.
 
Actual behavior:
When altering the win_translate, win_scale, and winroll knobs, no changes are visible in the 3D Viewer. However, these knobs are correctly utilized when rendering with a ScanlineRender2 node or viewing through the Camera. 
 
Workaround:
No known workaround at this time
 
Reproduced by Support in:
Nuke 15.0v2 - Windows 10, macOS 13 Ventura
Nuke 14.1v1 - Windows 10
Nuke 14.0v1 - Windows 10
 
Earliest version tested:
Nuke 14.0v1 - This feature (Camera4 node) did not exist before this version

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