Problem summary The VRayMtl (V-Ray 6) shader doesn't work with the Flat or Basic Lighting modes.
Customer reported version Mari 7.0v2
Customer reported platform Windows 10
Steps to reproduce
Launch Mari and open a Project.
Create a VRayMtl (V-Ray 6) node and view it.
In the Project Controls Toolbar, use the Lighting control to switch between the Flat, Basic, and Full Lighting modes. Alternatively, you can press F1, F2, and F3 respectively.
Expected behaviour Every Lighting mode should look different by affecting the View as relevant.
Actual behaviour Regardless of the Lightin mode used, the shader always appears as Full Lighting mode in the View.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: Mari 7.0v2 - Windows 10 - Rocky 9 Mari 7.0v1 - Windows 10 - Rocky 9
Earliest version tested Mari 7.0v1 - This feature did not exist before this version