ID 573941 - .glb exports do not save the meshes names

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Problem summary
.glb exports do not save the meshes names.
 
Customer reported version
Modo 17.0v2
 
Customer reported platform
Windows 11
 
Steps to reproduce
 
1) Download attached file and open it in Modo.

2) Navigate to File > Export As... then save the file as a .glb.

3) Open the exported file in a program such as Unity and observe the name of the mesh.
 
Expected behavior
The exported mesh should retain its name.
 
Actual behavior
The exported mesh does not retain its name.
 
Workaround
Unknown.
 
Reproduced by Support in
Modo 17.0v2 - Windows 11, macOS 11.7 Big Sur
Modo 17.0v1 - Windows 11, macOS 11.7 Big Sur - regression
 
Unable to reproduce bug in:
Modo 16.1v8- Windows 11, macOS 11.7 Big Sur
 
Earliest version tested
Modo 16.1v8 - This issue doesn't appear in this version and has regressed.
 

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