ID 578899 - Base Shader does not revert to default settings after removing Render Pass Groups

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Problem summary
Base Shader does not revert to default settings after removing Render Pass Groups
 
Customer reported version
Modo. 17.0v5
 
Customer reported platform
macOS 14 (Sonoma)
 
Steps to reproduce
 
1) Open Modo. Navigate to the Render viewport tab at the top.
 
2) Select New next to the Pass Groups option. Create and name a new pass group, and select OK.
 
3) Select New next to the Passes option. Create and name a new pass, and select OK.
 
4) Under the Shading tab, select Base Shader.
 
5) In the Properties tab to the right hand side of the viewport, under Visibility, toggle Cast Shadows off.
 
6) Navigate back up to the Passes option. Change from your named pass to (none).
 
Expected behaviour
The Cast Shadows toggle, in the properties of the Base Shader, should toggle back on as default.
 
Actual behaviour
The Cast Shadows toggle stays off.
 
Workaround
Unknown.
 
Reproduced by support
 
This bug has been reproduced in:
 
Modo 17.0v5 - Windows 11 / macOS 12 Monterey
Modo 16.1v1 - Windows 11 
Modo 16.0v1 - Windows 11
Modo 15.0v1 - Windows 11 / macOS 12 Monterey
 
Earliest version tested
 
Modo 15.0v1 - Windows 11 / macOS 12 Monterey
 
- This issue appears to be in all tested versions of the product
 

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