ID 572025 - Having an active Interactive Render Filter causes subsequent Live Renders to display the list of AOVs from the node where the view flag was on for the first Live Render after the IRF was activated
Problem summary
Having an active Interactive Render Filter forces subsequent Live Renders to have the AOV list carried over from the node where the view flag was on for the first Live Render after the IRF was activated .
Customer reported version
Katana 6.5v2
Customer reported platform
CentOs 7
Steps to reproduce
Open the attached Katana scene or create a basic Katana scene that includes an Interactive Render Filter.
Create two Render nodes that have different AOVs set in a render settings node.
Click on the Interactive Render Filters menu , located in the top menu bar.
Then activate your Interactive Render Filter by left clicking your desired Filter and then selecting the Add button.
Once your Filter is active, navigate to a Render node and set the View flag by pressing V on the node.
Then start a render by right clicking the Render node and selecting Live Render. Check the AOV list. It should be correct with AOVs.
Navigate to a different Render node that should produce a different set of AOVs, and start a render by right clicking the node and selecting Live Render.
Expected behaviour
I expect AOVs to not be stuck to the set of AOVs from the initial live render.
Actual behaviour
Katana Renders the AOVs correctly regardless whether the scene has any IRFs or it's the initial render.
Workaround
Unknown.
Reproduced by support
This bug has been reproduced in:
Katana 7.0v2 - Windows 10, Rocky 9
Katana 7.0v1 - Windows 10
Katana 6.5v2 - Windows 10, CentOs 7
Katana 6.5v1 - Windows 10, CentOs 7 - Regression
Unable to reproduce bug in:
Katana 6.5v2 - CentOs 7
Katana 6.5v1 - CentOs 7
Katana 6.0v4 - Windows 10, CentOs 7
Katana 5.0v7 - Windows 10, CentOs 7
Katana 4.5v7 - Windows 10, CentOs 7
Earliest version tested
Katana 6.0v4 - This issue doesn't appear in this version and has regressed