State:Closed|icon_bug|icon_modo|database:public|Resolution:Fixed|TargetRelease:Modo 17.0v6|BugID:579149|
Problem summary
Edits to a mesh can cause the mesh to stop visually updating in the viewport
Customer reported version
Modo. 17.0v5
Customer reported platform
Windows 10
Steps to reproduce
1) Open Modo.
2) Create a primitive cube.
3) In Edge mode (2), select one of the edges of the cube and add some edge loops using the Loop Slice tool (Alt-C).
4) Drop the Loop Slice tool (Q) and enable Vertex Snapping.

5) Press R to activate the Scale tool. RMB select a vertex at the bottom of the cube. This will snap the action center to that vertex.
6) Scale the cube up and down continuously until the bug occurs.
Expected behaviour
The mesh should continue to visually update as you scale it up and down.
Actual behaviour
At any point the mesh stops visually updating despite the tool still moving. When dropping the tool, and entering polygon mode, you should notice that the mesh that is still visible is now not selectable, while there will be an "invisible" mesh which you can highlight the faces of, although you cannot interact with it directly. See the gif below for a visual representation:

dbg.threadedViewObjs 0. We're sorry to hear that
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