ID 592061 - Katana's renderboot process crashes during a Live Render while manipulating the scene and sending Live Render updates

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Problem summary
Katana's renderboot crashes during a Live Render while manipulating the scene and sending Live Render updates.
 
Customer reported version
Katana 6.5v4
 
Customer reported platform
CentOs 7
 
Steps to reproduce
 
1) Launch Katana with 3Delight and open the attached scene, or create a simple renderable scene.

2) Configure and then launch a Live Render.

3) In the Python tab run the following Python script to move the camera, or manipulate the camera regularly:
 

import random import time camTrX = NodegraphAPI.GetNode('CameraCreate').getParameter('transform.translate.x') while True:     camTrX.setValue(random.random() * 20, NodegraphAPI.GetCurrentTime())     Utils.EventModule.ProcessAllEvents()
 
Expected behaviour
The Live Render runs continuously and reacts to the Live Render updates.
 
Actual behaviour
The Live Render will crash, the time this takes can vary.
 
Workaround
Set the KATANA_FORESIGHT_PLUS_RUNTIME environment variable to classic.
 
Reproduced by support
This bug has been reproduced in:
Katana 7.0v4 - Rocky 9
Katana 6.5v4 - CentOs 7
Katana 6.5v1 - CentOs 7
 
Unable to reproduce bug in:
Katana 8.0v1 - Windows 10, Rocky 9
Katana 7.5v1 - Windows 10, Rocky 9
Katana 7.0v4 - Windows 10
Katana 6.5v4 - Windows 10
Katana 6.5v1 - Windows 10
Katana 6.0v5 - Windows 10, CentOs 7
Katana 6.0v1 - Windows 10, CentOs 7
 
Earliest version tested
Katana 6.0v5 - This issue doesn't appear in this version and has regressed. 

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