Batch exporting different EXR types exports the same Type for all items
When exporting via Export Manager, it seems to use the last selected setting.
But when exporting with Channel/Layer export, it always seems to use Tiled if you select different types during the export.
Compression types do not seem affected.
Steps to reproduce:
For export manager:
Create a procedural node e.g. Bubbles
Connect 3 16bit Channel nodes - name them "tiled","rman","scanline"
Open Export Manager
Add the Channels as Export Items if they are not present
Set the templates as $CHANNEL.$UDIM.exr
Double click each item's File Options cell and set their EXR Type according to their Channel name
Note that upon opening File Options, the current settings for the item are not actually being displayed - take care to confirm and not cancel
ID:576789
Export the channels
Check their EXR type (tiled, tiled with mipmaps, scanline) using exrheader or another tool
Result: Last selected EXR Type is used for all exports
For channel exports:
Create 3 16bit Channels - name them "tiled","rman","scanline"
Add a procedural layer to each - e.g. Bubbles
Channels > Export Flattened > Export All Channels Flattened
Set the template as $CHANNEL.$UDIM.exr and export
Set the EXR File Settings > Type according to the channel name (expand the dialog to see it)
Check their EXR type (tiled, tiled with mipmaps, scanline) using exrheader or another tool
Result: All exports are Tiled
For Layer exports:
Create a 16bit Channel
Add 3 procedural layers - name them "tiled","rman","scanline"
Layers > Export All Layers
Set the file templates as $LAYER.$UDIM.exr and export
Set the EXR File Settings > Type according to the layer name (expand the dialog to see it)#
Check their EXR type (tiled, tiled with mipmaps, scanline) using exrheader or another tool
Result: All exports are Tiled
Expected behaviour:
Should match the setting per-export item/channel/layer
Actual behaviour:
Export Manager: they all have the last selected EXR type - if you set the "scanline" channel to scanline last, all the textures are exported as scanline.
Channel/Layer export: Always seem to be exported as tiled if varying settings are used.