Problem summary Particles do not show in the 3D Viewer if they are emitted from geometry with an animated texture.
Customer reported version Nuke 15.2v4
Customer reported platform Ubuntu
Steps to reproduce
1) Open Nuke.
2) Open the attached script. The script emits particles (spheres) with an animated Noise texture. This is then converted to geo, which then emits its own particle sprites:
3) View the last ParticleEmitter node in the script and playback the frame range. If you add a FrameHold downstream of the Noise, then the issue does not seem to happen.
Expected behaviour All of the particles should be displayed in the 3D Viewer.
Actual behaviour No particles, or only some of the particles are displayed, unless the animation from the Noise node is removed or a FrameHold is applied to it.
Workaround Unknown.
Reproduced by support This bug has been reproduced in: Nuke 16.0v7 - Windows 11 - Linux Rocky 9 Nuke 13.0v1 - Windows 11 - Linux CentOS 7
Earliest version tested Nuke 13.0v1 - This issue appears to be in all tested versions of the product