ID 597653 - ScanlineRender2 does not correctly render the scene when using steroes views and the hero view is set to 'right'

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Problem summary
ScanlineRender2 does not correctly render the scene when using steroes views and the hero view is set to 'right'.
This issue does not seem to happen with the classic ScanlineRender node.
 
Customer reported version
Nuke 16.0v1
 
Customer reported platform
Alma 9
 
Steps to reproduce
 
1) Open Nuke.
 
2) Set up Views for stereo (Edit > Project Settings > Views tab > press Set up views for stereo).
 
3) Set the hero view to 'right'.
 
4) Paste the following nodes into the Node Graph:
Camera4 { translate {0 0 7.070000172} name Camera1 selected true xpos 207 ypos -186}CheckerBoard2 { inputs 0 name CheckerBoard1 selected true xpos 345 ypos -332}push 0GeoSphere { inputs 2 name GeoSphere1 selected true xpos 345 ypos -212}push 0ScanlineRender2 { inputs 3 name ScanlineRender2_1 selected true xpos 345 ypos -135}
 
This is a simple setup of a sphere with a CheckerBoard material:
 

 
5) View the output and notice that the sphere is rendered solid grey:
 

 
6) Repeat steps 1-5, but set the hero view to 'left'. You should now see the sphere rendered correctly.
 
Expected behaviour
ScanlineRender2 should always correctly render the scene accurately.
 
Actual behaviour
When using stereo views, and the hero view set to 'right', the sphere is rendered with a solid grey material.
 
Workaround
Unknown.
 
Reproduced by support
This bug has been reproduced in:
Nuke 16.0v1 - Windows 11 - Linux Rocky 9
Nuke 14.0v1 - Windows 11 - Linux CentOS 7
 
Earliest version tested
Nuke 14.0v1
- The ScanlineRender2 node did not exist before this version.

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