Problem summary:
ScanlineRender sometimes fails to render all the geometry correctly with certain files
This seems to happen more reliably on headless/no GPU machines, but does happen on GUI machines with NVidia GPUs too
Only happens around 1 or 2 frames in 2000 on Support test machines, though has been reported to happen more frequently
Customer reported version:
Nuke 15.0v4
Customer reported platform:
N/A
Steps to reproduce:
1) Download the attached zip, and extract it
2) Open Terminal
3) Render 2000 frames of the Nuke script (frames 953-1153 have animation, the rest should be still)
4) Check the render and check for artifacts
*May need to repeat steps 3/4 until you see the issue
Expected behavior:
For the frames to render correctly
Actual behavior:
Sometimes there are off artefacts when rendering (tests done with wireframe enabled and disabled):
Workaround:
Launch Nuke limited to only a single thread via the "-m 1" flag when rendering. For more information on this process, please see the following article: