State:In Progress|icon_bug|icon_nuke|database:public|Resolution:Fixed|BugID:579729|TargetRelease:17.0v1|
Problem summary
The Framehold node does not work when connected between a texture node and geometry. This issue also occurs when a FrameHold is applied to a Project3DShader node's camera input.
Customer reported version
Nuke 16.0v6
Customer reported platform
Windows 11
Steps to reproduce
1) Launch Nuke
2) Open the attached script.
3) Enable/disable the FrameHold node while the timeline is playing.
Expected behaviour
The animated texture should be held on the selected frame in the FrameHold node.
Actual behaviour
The FrameHold node has no effect when enabled.
Workaround
Unknown.
Reproduced by support
Nuke 16.0v6 - Windows 11
Nuke 14.0v1 - Windows 11
Earliest version tested
Nuke 14.0v1
- This issue appears to be in all tested versions of the product
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