ID 579729 - [3D Arch] The Framehold node does not work when connected to a material input

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Problem summary

The Framehold node does not work when connected between a texture node and geometry. This issue also occurs when a FrameHold is applied to a Project3DShader node's camera input.

 

Customer reported version

Nuke 16.0v6

 

Customer reported platform

Windows 11

 

Steps to reproduce

 

1) Launch Nuke

 

2) Open the attached script.

 

3) Enable/disable the FrameHold node while the timeline is playing.

 

Expected behaviour

The animated texture should be held on the selected frame in the FrameHold node.

 

Actual behaviour

The FrameHold node has no effect when enabled.

 

Workaround

Unknown.

 

Reproduced by support

Nuke 16.0v6 - Windows 11

Nuke 14.0v1 - Windows 11

 

Earliest version tested

Nuke 14.0v1

- This issue appears to be in all tested versions of the product

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