Q100234: NDK plug-in compatibility between different Nuke versions

SUMMARY

This article explains the compatibility of Nuke Developer Kit (NDK) plug-ins between different versions of Nuke, and when NDK plug-ins will need to be recompiled.

 

MORE INFORMATION

The NDK is Nuke's low level C++ API. It lets Nuke developers build everything from image process operators, to Deep ops and custom op types. Since the API exports C++ symbols, it changes between major and minor Nuke releases. As such, it often requires recompilation of derived operators.

Any Nuke plug-ins compiled using the NDK C++ API will generally be compatible with all v-releases for the same branch of Nuke. If you compiled a plug-in for Nuke 15.1v1 for example, it would work with 15.1v1 to 15.1v9, but it wouldn't work with Nuke 15.0 releases or Nuke 15.2 releases, as the branch number has changed.

Although Nuke 15.1v1 still has a 'Nuke 15' name, there are enough changes under the hood that, in terms of Nuke's NDK plug-in API, it is a new major version compared to 15.0.  In the same way that plug-ins for Nuke 15.0 needed recompiling for Nuke 15.1 releases, your C++ plug-ins for Nuke 15.1 will need to be recompiled against the Nuke 15.2v1 NDK in order for them to work in Nuke 15.2v1.

This also applies to the Ocula plugin, which is also built against a specific Nuke release version.

 

FURTHER READING

Please visit the NDK Developer Guide and NDK Reference page for additional NDK information.

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